Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17738
?
5110
?
28952
?
18405
?
8240
?
26980
?
13869
?
12658
?
22693
?
24808
Total damage to objectives
23702
20208
4224
3666
0
14053
44403
16128
20655
12765
Total damage to buildings
14539
0
1873
3508
0
3348
5491
2100
9029
4559
Total damage shielded
0
0
0
0
2062
0
0
0
0
0
Total heals on teammates
0
0
0
0
1322
0
0
0
0
0

Abilities usage

in numbers

Switcheroo! (Q)

65xpressed

Zap! (W)

41xpressed

Flame Chompers! (E)

12xpressed

Super Mega Death Rocket! (R)

6xpressed

?

Jinx

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Miss Fortune
1.25KDA4.75
0.36%Kill Participation0.50%
13Vision Score31
18,405Damage Dealt22,693
20.5Max CS Advantage38
54CS in First 10 Minutes65

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead1
Blue55,121G
Difference+9,362G
Red64,483G
?
13,938G
?
9,223G
?
11,330G
?
12,397G
?
8,233G
2,626G
4,931G
415G
2,903G
3,739G
11,312G
?
14,154G
?
11,745G
?
15,300G
?
11,972G
?